Icosahedrophilia Podcast, Episode 86: Exit the Dragon, Part 4
What do you do after killing a dragon? Find out the Broken Promise crew’s answer in “Exit the Dragon, Part 4,” recorded on April 3, 2010 and presented in the Icosahedrophilia podcast, episode 86! Please listen now or subscribe via iTunes, Zune, or plain old RSS. This episode features the following segments:
- Weighing Anchor: Andrew Wilson of Silent7Seven Games calls for your initiative roll.
- The Staging Area: I very briefly describe what happened in parts 1 through 3 of this adventure, give a micro-preview of what’s coming in this episode, and refer new listeners to the “Story Thus Far” recap episode.
- The Weather Report: The PCs strategize about their next moves, then set out across the desert to the port city of Markathesh. You won’t want to miss their first encounter with a strange structure in the desert, and the cliffhanger ending is a must-hear!
- The Prop Shop: I keep it short, just giving the usual credit where credit is due.
- Sea Shanties: This episode features “Racing the Wind” and “Gallows Jig” from the album Phantoms of the High Seas by Nox Arcana, ©2008 Monolith Graphics, and “Amun Ra” from the album Amun Ra by Medwyn Goodall, ©2008 MG Music. All tracks were used by permission of the copyright holders.
I hope that you enjoy(ed) listening to “Exit the Dragon, Part 4,” and that you’ll join us when the campaign continues in “Keeping the Promise, Part 1!”
Update: Delaying the photos of the strange hoop structure in the desert—which the players have dubbed “the stargate” (not too far from my own name for it, actually, though I use a different s-word) was in fact a ruse because I couldn’t find the photos on my hard drive and thought I would have to take some new ones after returning from a road trip. Last night, though, I found the existing photos. What frabjuous joy! Here’s the “stargate” itself, constructed with pieces from the Sacrifical Portal model from the Deadly Encounters Combo by WorldWorks, a blank sand tile that was a free bonus associated with SkeletonKey Games’s Desert Bluffs set, and a small piece of foam board.
And here’s the pattern of runes the PCs initially saw:
Finally, here’s the countdown to convergence between the podcast and the actual live play:
- Keeping the Promise (5 episodes)
- Well Met in Markathesh (5 episodes)
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Hey Chris,
can we get a picture of the canyon described in this episode?
It sounds like you had a pre-prepared map and I’d like to see what it looked like. also, do you have a picture of the runes you set out for the PCs.
Thanks for the awesome podcast
Glen, I will provide those photos and further descriptions along with a future episode, when the PCs return to investigate the structure further. Ditto with the runes. That will probably be around episode 100.Okay, that was just a dodge because I couldn’t find the pictures. Found them, added them. Enjoy!Thanks Chris. A great potal model, looking forward to when the PCs revisit later in the campaign and interested to discover the puzzle behind the runes.
great prop – thanks for the pics.
great prop – thanks for the pics.
nice cliffhanger