Icosahedrophilia Podcast, Episode 16: The Book of L’aif, Part 3
Picking up right in the middle of a fight, “The Book of L’aif, Part 3″ (recorded October 4, 2008) follows the crew of the Broken Promise farther inland on Karnathi as they search for the Book of Life. Please listen now or subscribe via iTunes. This episode features the following segments:
- The Staging Area: I remind you, dear listener, of what has gone before.
- The Weather Report: Our heroes defeat the hobgoblin Fangor and his goblin crewmates, then travel further inland to the chapel of L’aif. Upon reaching the chapel, the PCs pick a fight with the bugbear pirate captain Urlglar the Vicious and his band of raiders.
- The Prop Shop: I briefly describe some of the battlemaps and miniatures used, promote Dungeon Delve, and recommend some upcoming events and an international gaming podcast.

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The Staging Area
In “The Book of L’aif, Part 2,” our heroes overcame some goblins on the Karnathi dock—but to the PCs’ surprise, the village elders greeted them by criticizing their violence. Three village elders explained to the PCs that their religious beliefs, informed by the Book of L’aif, demanded pacifism. As the elders told our heroes about the abuse they had taken over the last year, a new threat emerged: Fangor, a lieutenant to Urlglar the Vicious, showed up with his goblin entourage and demanded food from the villagers. The PCs defended the villagers violently—much to the villagers’ consternation!
The Weather Report
After defeating Fangor and his men, the PCs follow the road up to a hilltop temple, heavily guarded by hobgoblin warriors. Urlglar’s crew apparently have no real interest in the Book of L’aif—but it’s guarded by an animated statue, whose trigger Berrian trips. Refusing to deal peacefully, the PCs pick a fight against the bugbear pirate Urlglar; his hobgoblin warcaster advisor Helrod; Kred, Mratz, and Sok, a trio of goblin skullcleavers; and a whole slew of hobgoblin archers working for Urlglar.
Most of the tiles in the temple exterior layout came from Wizards of the Coast’s Ruins of the Wild Dungeon Tiles set. The temple itself came from Fane of the Forgotten Gods; I added in the eagle altar and open trap door from Hidden Crypts.
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| Urlglar the Vicious (Bugbear Headreaver, Dungeons of Dread) |
Helrod (Red Hand War Sorcerer, Blood War) |
If you need a change of pace from your ongoing D&D campaign, try running through some of the encounters in Dungeon Delve. If you need a day of great gaming outside of your normal D&D routine, be sure to attend Worldwide D&D Game Day: Monster Manual 2. For five days of great gaming this summer, attend the Origins Game Fair in Columbus, Ohio. And for gaming news and views in Hebrew, check out the המשחקיה podcast.
Of course, we always thank Wizards of the Coast for publishing D&D, D&D Miniatures, and Dungeon Tiles; Mongoose Publishing, for the original Stormhaven setting book; and Nox Arcana and SFXsource for providing our music and special effects. If you enjoy this podcast, please support us by purchasing your D&D books and accessories through our Amazon aStore or RPGNow affiliate link. But most of all, please join us here next time for “The Book of L’aif, Part 4″!
6 Comments so far
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I’m excited to see that the next one is up. And I thought I’d leave you a reassuring comment to let you know that I like your podcast and I hope you keep making it. Keep up the good work!
I love how bloodthirsty the party is. PCs after my own heart!
Can’t wait for the next one.
One complaint/request though – During the ‘Prop Shop’ section, could you eliminate the repeating background noise? I mean, the idea of having it play once through at the start is cool, but the repetition got really annoying and I actually ended up having to turn it off early because of that. It might just be me, but I was really picking up the background noise to the point of distracting me from what you were saying.. especially the drill. gave me the shudders..
that said, I really do enjoy the podcast and that is the only complaint I’ve had so far.. (except of course, the loss of the final part of Isla Calipha… but that couldn’t really be helped)
Cowboy, is the music under the Staging Area okay?
Yea – I think the Staging Area music worked great, actually.
With the Prop Shop, I think part of my problem might be that I tend to pick up on background noise better than some – especially when it’s repetitive. For me, it can literally achieve a ‘nails on chalkboard’ effect after a while.
Again, this might be just me and I really do enjoy your work. I really am trying to constructively criticize rather than flat out complain, so I hope I’m acheiving that tone rather than a complaining one. It can be so difficult to get the right intent with text sometimes.
It’s all good, cowboy. I don’t know what’s “working” and what’s not unless people tell me!