Dungeons & DJs
Need to find some new music to play under your D&D (or other fantasy role-playing) game, but you’re not quite sure what to pick or you want to expand your current library? This page collects suggestions first presented in the Dungeons & DJs series on Icosahedrophilia.
| Battle Music | |||
|---|---|---|---|
| Track | Artist | Album/Source | Notes |
| Achela’s Ritual | Christy Carew | Sonic Legends | Tense, fast-paced music with percussion and ambient vocals set a great mood for a group of adventurers trying to stop a well-defended wizard from completing a blasphemous ritual |
| Attack of the Wyvern | Erika Lieberman | Sonic Legends | Exciting, tense music supports sound effects like clashing swords, whooshing arrows, and the roar of a large creature. |
| Beowulf Main Title | Alan Silvestri | Beowulf Soundtrack | Slower pace; good for a battle with methodical tactics, a fight with hulking brutes, or a mass combat scene; blends well with “What We Need Is a Hero” from the same collection |
| Beowulf Slays the Beast | Alan Silvestri | Beowulf Soundtrack | Faster pace than the other Beowful tracks; pretty good fight music throughout; use under a climactic fight against the “big bad guy” |
| Forest Skirmish | Christy Carew | Sonic Legends | Dramatic music and driving percussion combine seamlessly with shouts, groans, and metal-on-metal sound effects to make this track ideal for scoring almost any outdoor battle scene |
| Goblin Encampment | Mike Worth | Sonic Legends | Tribal drums and high-pitched chittering suggest the titular goblins; suitable for use while reconnoitering a goblin camp—or attacking it |
| The Reaper | Joe Matzzie | Sonic Legends | Low-pitched strings, vague vocals, and sound effects resembling the whooshing of batwings, the stomping of heavy feet, and the roar of a dragon or demon suggest a fight against a big bad evil monster |
| The Ruins of Black Spur Keep | Erika Lieberman | Sonic Legends | Although the name implies exploration, this would be a great track for a battle against an undead boss monster and its horde of minions |
| Second Grendel Attack | Alan Silvestri | Beowulf Soundtrack | A little bit quicker than some other Beowulf tracks; good for any battle, especially an ambush |
| War Party | V Shane | Enigmatic Quest | Grunting, growling, pipes, rattles, and drums suggest an orcish or goblin war party on the move |
| What We Need Is a Hero | Alan Silvestri | Beowulf Soundtrack | Slower pace; good for a battle with methodical tactics, a fight with hulking brutes, or a mass combat scene; blends well with “Main Title” from the same album |
| Exploration Music | |||
|---|---|---|---|
| Track | Artist | Album/Source | Notes |
| Alchemy | Phil Thornton | Alchemy | Slow and mysterious; good for exploring arcane locations |
| Ancient Archives | Christy Carew | Sonic Legends | Dominated by harps and strings; good for the suggested setting of research in an old library, exploration of an ancient scriptorium, or even shopping for magical components or alchemical reagents |
| City of the Dark Elves | Jonn Ollsin | Sonic Legends | Somber tones, light bells, and vague whispers suggest a deserted drow city, or a very quiet, somber quarter of the city, draped in intrigue |
| The Final Seduction | Alan Silvestri | Beowulf Soundtrack | Slow, pretty, and a little spooky; works well under an incursion into the Feywild or even the Shadowfell |
| Hidden Places | V Shane | Enigmatic Quest | Slow and a bit creepy, well-suited for underground exploration in caverns or dungeons |
| Journey’s Thoughts | V Shane | Enigmatic Quest | Slow, introspective, and peaceful, with some nature/animal sounds (insects, maybe?); good for evoking a sense of peaceful, happy wonder |
| Lost Map | V Shane | Enigmatic Quest | Slow, with wind, waves, and birds; some tempo oddities; appropriate for outdoor exploration, especially if the party is lost |
| Mannanin Mist | Phil Thornton | Alchemy | More atmospheric than melodic, this track could set a nice mood in a mysterious but not necessarily threatening scene of outdoor exploration |
| Social Interaction Music | |||
|---|---|---|---|
| Track | Artist | Album/Source | Notes |
| Pader Augustus’ Plea | Christy Carew | Sonic Legends | Good backing track for interactions with an important NPC, perhaps a patron or someone who otherwise gives the PCs a mission or quest |
| Prosperous Tavern | Erika Lieberman | Sonic Legends | Mingles crowd noises, clinking glasses, and so on with music performed by a bard or minstrel in the background form the perfect soundscape for a bustling tavern |
| Rumors Inn | V Shane | Enigmatic Quest | Excellent background music for a tavern or inn scene; the music is more like a score or backing track than a peformance by musicians who are actually present in the scene |
| Specialty Music | |||
|---|---|---|---|
| Track | Artist | Album/Source | Notes |
| A Hero Comes Home | Robin Wright-Penn | Beowulf Soundtrack | “Bumper” music into a break when the PCs return from a day of adventuring |





I would recommend the soundtrack to “Stronghold” for a more medieval (rather than “high fantasy”) feel.
Example:
http://www.youtube.com/watch?v=fUmzkSmbKi8
Another good source is the soundtrack from the game “The Witcher” the deluxe edition comes with a soundtrack. It contains some pretty varying atmospheres and I’ve found use for a handful of the tunes in my own campaign.